<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' version='2.0'><channel><atom:id>http://www.blogger.com/feeds/16878677/posts/summary</atom:id><lastBuildDate>Tue, 26 Dec 2006 07:23:48 +0000</lastBuildDate><title>Random Romalar</title><description></description><link>http://www.romalar.com/blog/</link><managingEditor>Dan</managingEditor><generator>Blogger</generator><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>15</openSearch:itemsPerPage><item><guid isPermaLink='false'>http://www.blogger.com/feeds/16878677/posts/summary/115498304730411907</guid><pubDate>Mon, 07 Aug 2006 20:28:00 +0000</pubDate><atom:updated>2006-08-07T15:37:27.323-05:00</atom:updated><title>Astro Empires</title><atom:summary type='text'>Some friends found my blog and someone from my guild in a game called Astro Empires noticed my blog.  It all inspired me to post, since I've been a bit lacking here for a while.

Though I've played other games some in the last while, I've been busy, and my time limited.  I tried playing Guild Wars, but got bored.  I played City of Heroes and Villains, but my friends left.  I'm playing Titan Quest</atom:summary><link>http://www.romalar.com/blog/2006/08/astro-empires.html</link><author>Dan</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/16878677/posts/summary/114444863257474763</guid><pubDate>Fri, 07 Apr 2006 22:21:00 +0000</pubDate><atom:updated>2006-04-07T17:25:00.956-05:00</atom:updated><title>Player Lights mod</title><atom:summary type='text'>I made a mod for Oblivion.  It's a tiny thing that changes the color of some lights the player can carry around.  Particularly, I didn't care for the greenish hue the developers of Oblivion chose for the light spells and items in the game.  So, I made it white (and a bit blue).

Player Light mod</atom:summary><link>http://www.romalar.com/blog/2006/04/player-lights-mod.html</link><author>Dan</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/16878677/posts/summary/114419831582308260</guid><pubDate>Wed, 05 Apr 2006 00:49:00 +0000</pubDate><atom:updated>2006-04-04T19:53:28.703-05:00</atom:updated><title>Oblivion</title><atom:summary type='text'>The Elder Scrolls is one of my favorite game series, even though I've only played the 3rd (and now 4th) games in the series.   Morrowind has a huge, open world with nearly infinite expandability from mods.  It's a fun game to play even now, a few years after its release.  The latest installment is Oblivion, the 4th game in the series.  It's a monstrous game, filling a DVD with its content, and </atom:summary><link>http://www.romalar.com/blog/2006/04/oblivion.html</link><author>Dan</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/16878677/posts/summary/114227192845588472</guid><pubDate>Mon, 13 Mar 2006 17:42:00 +0000</pubDate><atom:updated>2006-03-13T11:48:05.026-06:00</atom:updated><title>Also: A Picture</title><atom:summary type='text'>
I mentioned the game Galactic Civilizations 2 and its 3D ship maker.  Well here's my favorite I've made so far.  I didn't, of course, model out all the parts, just put them together into the shape I liked and added the engines, weapons, and shields.  It's a lot of fun.  Amusingly, on one forum I read, someone compared it to Barbie Fashion Designer for strategy gamers.</atom:summary><link>http://www.romalar.com/blog/2006/03/also-picture.html</link><author>Dan</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/16878677/posts/summary/114227062647005276</guid><pubDate>Mon, 13 Mar 2006 17:08:00 +0000</pubDate><atom:updated>2006-03-13T11:23:47.006-06:00</atom:updated><title>Cool "Mad" Science</title><atom:summary type='text'>This is one of the cooler things I've seen in a while.  The crazy scientists at Sandia National Laboratories have created the hottest plasma ever seen by man, and hotter than the cores of stars, even if only for a moment.  The picture in the above link shows the ridiculous levels of electricity used to create the plasma.

In other "mad" science, NASA's Mars Reconnaissance Orbiter recently arrived</atom:summary><link>http://www.romalar.com/blog/2006/03/cool-mad-science.html</link><author>Dan</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/16878677/posts/summary/114200745414291900</guid><pubDate>Fri, 10 Mar 2006 16:03:00 +0000</pubDate><atom:updated>2006-03-10T10:17:34.196-06:00</atom:updated><title>Turn-Based Strategy</title><atom:summary type='text'>It's been a while.  I don't think anyone's reading this yet, but I figure I should keep posting at least for my own benefit.  I've never been good at journals and such.

Recently, I've been playing turn-based strategy games.  This is one of my favorite super-genres.  I've gotten rather long play time out of many games in this category, such as Master of Magic, Master of Orion (2 mostly), Alpha </atom:summary><link>http://www.romalar.com/blog/2006/03/turn-based-strategy.html</link><author>Dan</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/16878677/posts/summary/112862326304054574</guid><pubDate>Thu, 06 Oct 2005 18:27:00 +0000</pubDate><atom:updated>2005-10-06T13:27:43.270-05:00</atom:updated><title>Real-Time Strategy</title><atom:summary type='text'>After playing through most of System Shock 2 last week with a couple of characters on Hard, I decided to play some games that I bought but never played. I have a few games in that backlog.

I'm now playing the expansion pack for Rise of Nations, called Thrones and Patriots. Rise of Nations was a nice real-time strategy game, somewhat combining an Age of Empires-style RTS with elements of </atom:summary><link>http://www.romalar.com/blog/2005/10/real-time-strategy.html</link><author>Dan</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/16878677/posts/summary/112830061439812384</guid><pubDate>Mon, 03 Oct 2005 00:48:00 +0000</pubDate><atom:updated>2005-10-02T19:50:14.403-05:00</atom:updated><title>Serenity</title><atom:summary type='text'>Today I saw Serenity at the theatre nearby. When I got there, I wasn't really sure what to expect. I had heard good things, and I like the few episodes of Firefly that I'd seen, but I always try to not get many expectations going into movies.

I got there before the show began, and sat there with my friends, waiting for the previews to begin. I heard some people who sounded a bit obnoxious nearby</atom:summary><link>http://www.romalar.com/blog/2005/10/serenity.html</link><author>Dan</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/16878677/posts/summary/112803109787488452</guid><pubDate>Thu, 29 Sep 2005 21:55:00 +0000</pubDate><atom:updated>2005-09-29T17:02:40.926-05:00</atom:updated><title>Game(s) of the week</title><atom:summary type='text'>System Shock 2

This week I've been playing System Shock 2 again. It's an oldie, but one of the best games ever made, and one of the scariest. I don't mean in the way that Doom 3 makes you jump because every 5 feet there's an invisible closet that monsters jump out from. System Shock 2 is genuinely creepy and frightening, plus monsters jump out to scare you. However, they come from places which </atom:summary><link>http://www.romalar.com/blog/2005/09/games-of-week.html</link><author>Dan</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/16878677/posts/summary/112786697752595707</guid><pubDate>Wed, 28 Sep 2005 00:22:00 +0000</pubDate><atom:updated>2005-09-27T19:22:57.633-05:00</atom:updated><title>Delegating</title><atom:summary type='text'>"It's hard to get good help these days."

"If you want to get something done, you have to do it yourself."

There are the cliches of the fictional evil overlord. He raises an army of minions to take over the world (or whatever), and then his plans are undone because someone beneath him messed up. The overlord then foists the failure on the peon, sighs exasperatedly while killing off the offender </atom:summary><link>http://www.romalar.com/blog/2005/09/delegating.html</link><author>Dan</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/16878677/posts/summary/112733839949952271</guid><pubDate>Wed, 21 Sep 2005 21:33:00 +0000</pubDate><atom:updated>2005-09-21T16:35:13.240-05:00</atom:updated><title>The evils of copy protection</title><atom:summary type='text'>Everybody who sells software seems to love copy protection. The more protection, the merrier. Software which does not protect itself seems to be few and far between these days. I mean, it sounds like a good idea. Every time a company decides to use it, the copy protection is described as easy to use and transparent to the user.

Most companies use CD protection, a key, internet authorization, or </atom:summary><link>http://www.romalar.com/blog/2005/09/evils-of-copy-protection.html</link><author>Dan</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/16878677/posts/summary/112724956254139456</guid><pubDate>Tue, 20 Sep 2005 20:52:00 +0000</pubDate><atom:updated>2005-09-20T15:52:42.586-05:00</atom:updated><title>Bitching</title><atom:summary type='text'>I'm sure everyone's had one of those days. Everything and everyone seem to frustrate you. That's today. I felt like bitching about it in detail, but I changed my mind. Instead...

I like Despair (.com). They have these great little Demotivators, each a small piece of black humor to brighten my day. They're a play on those "teamwork" posters that some offices have. Today, and often, my favorite is</atom:summary><link>http://www.romalar.com/blog/2005/09/bitching.html</link><author>Dan</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/16878677/posts/summary/112716503312929457</guid><pubDate>Mon, 19 Sep 2005 20:50:00 +0000</pubDate><atom:updated>2005-09-19T16:23:53.696-05:00</atom:updated><title>Behind the times</title><atom:summary type='text'>As with blogs, I feel that I'm a bit behind the time with programming languages, too. Today, I spent some time at work learning C#. I've been programming in C++ for years, and have never had much of a reason or the time to learn C#. However, C# (along with Java) is the 'next generation' of programming languages. It really would be better if I had experience with them, rather than just an academic</atom:summary><link>http://www.romalar.com/blog/2005/09/behind-times.html</link><author>Dan</author></item><item><guid isPermaLink='false'>http://www.blogger.com/feeds/16878677/posts/summary/112709543739457506</guid><pubDate>Mon, 19 Sep 2005 02:05:00 +0000</pubDate><atom:updated>2005-09-18T21:06:17.713-05:00</atom:updated><title>Starting a blog . . . for some reason</title><atom:summary type='text'>I'm not even quite sure why I'm making a blog. Blogs are a trend which seem to have passed the height of their hype. Who knows if anyone will read this except my friends. I guess I just feel like writing some things down, and who knows, someone may be interested.

Last night, I watched The Empire Strikes Back with some friends.  Afterwards, I felt like rereading The Darth Side, which is a great </atom:summary><link>http://www.romalar.com/blog/2005/09/starting-blog-for-some-reason.html</link><author>Dan</author></item></channel></rss>